2 additional combat spells for every class that strengthen different ways for each class to use magic (e.g. additional tier II and III archers and irregulars) to make the respective (old and new) mythical city upgrades more valuable 27 alternative racial units with more variation in unit types (e.g. several new buildings that allow more economic and military specialization for cities Summarized the changes are related to the following things: It shows the changes and their purpose more illustrative than I could describe it here. This includes as an essential part an expansion of the concept of Mythical City Upgrades – but the Mod contains also a lot of other content that is linked to the Empire Building idea: for example several new units for each race that get available if a city is developed in a particular way and that provide some substantial new synergy effects.įor an overview of the features I’ve created a separate Manual: As the title says the main purpose of this Mod is to bring more depth to the Empire Building aspect of Age of Wonders.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |